GrayFace MM8 Patch v2.0 By Sergey Rozhenko https://sites.google.com/site/sergroj/ Mok's patch is included. ([+] - feature, [-] - fixed bug, [*] - other) New in version 2.0: [+] Custom LODs (for mods). For example, Data\*.icons.lod archives would be loaded after icons.lod, possibly replacing its content. Same with every other archive. [+] When switching from mouse look to 'standard mode' the mouse would start at screen center if over 10 seconds have passed since last switch. Otherwise it will return to its last position, as usual. [+] Now you don't have to specify AlwaysStrafe for mouse look. It will be on while in mouse look mode. If you don't like this, you can specify NormalStrafe=1 to do turns even in mouse look mode. [+] Now you can set FixInactivePlayersActing=0 option to disable corresponding fix if you prefer using the bug to your advantage. [+] HDWTRCount and HDWTRDelay options control number of water frames (up to 15) and delay between them in D3D. [+] Smoother D3D water frames included. [-] Movement rounding issues fixed properly. Walking and strafes weren't precise because of these issues and jump height was lower than it should be. JumpSpeed option has been removed. [-] Save game failure on some computers. Actually caused by a bug of some system software, not the game itself. [-] Games.lod archive required very special sorting. [-] My bug: Unnecessary debug info was written to ErrorLog.txt [-] My bug: The checkbox for disabling original mouse look during setup didn't work [-] My bug: MouseLookUseAltMode wasn't supported. [-] My bug: "`" or "i" written in MMExtension console were causing character screen to open. Same thing with mouse movement when mouse look is on. Other Changes: [+] Multiple Quick Saves. (see below for details) [+] F2 toggles Double Speed mode. DoubleSpeedKey option controls the key. [+] TurnSpeedNormal and TurnSpeedDouble options control speed of smooth turning. Default is 100% for normal speed and 120% for double speed. Turn Delta is set to Smooth by default. [+] Mouse look. (see below for details) [+] MouseWheelFly option lets you fly up and down by scrolling your wheel. [+] AlwaysStrafe option inverts the behavior of right/left arrows - strafing becomes the standard behavior and turning is done when Ctrl is pressed. [+] AutorunKey (F3 by default) turns on/off autorun, like in MMORPGs. [+] InventoryKey option lets you open character's inventory screen by pressing 'I' instead of clicking a character portrait. Set it to 0 to disable. [+] ToggleCharacterScreenKey opens or closes character screen. The default key is '~'. Set it to 0 to disable. [+] FreeTabInInventory lets you select dead characters by Tab key while in character screen. Default is 1 (enabled). [+] Recovery Time value is displayed in Attack and Shoot descriptions. [+] PlayMP3 option lets you play MP3 files instead of CDAudio. Default is 0 (disabled). (see below for details) [+] MusicLoopsCount option controls loops count of music. Set it to 0 for infinite loop. [+] No Death Movie option. Default is 0 (disabled). [+] NoCD option. Works only if "Anims\Magicdod.vid" is present. Default is 1 (enabled). [+] NoIntro option disables starting movies. Default is 0 (disabled). [+] HardenArtifacts options lets you use Harden Item on artifacts. Default is 1 (enabled). [+] Harden Item, Recharge Item and other similar potions don't disappear when you try to use them on improper items. [+] NoVideoDelays disables delays before and after a video is shown. Default is 1 (enabled). [+] ReputationNumber shows numerical reputation value together with category name. Default is 1 (enabled). [+] HorsemanSpeakTime and BoatmanSpeakTime options control time needed for horseman or boatman to say "Let's go" before new map starts loading. [+] MouseLookBorder option lets you can change size of area used to rotate by pressing right mouse button. Set it to -1 to return MM6 and MM7 behavior with right button pausing the game. [+] PaletteSMul and PaletteVMul options let you change how bright or colorful the game looks. HSV representation of colors is used. [+] Now monsters are colored properly in Direct3D, no more tinting. d3dsprite.hwl isn't used anymore. [+] Monster contours are taken into account in Direct3D when you click on them. [+] "NoBitmapsHwl" enables textures to be taken from bitmaps.lod instead of d3dbitmap.hwl in Direct3D. This leads to better quality of textures, but too much sharpness in the distance. Default is 1 (enabled). [+] You can rest on shipyards. [+] When run in 32 bits color mode automatically switches to 16 bits in Windowed mode. [+] Identify Monster shows monster resistances numbers now. [+] StartupCopyrightDelay option lets you change the time for which the copyright window is shown when the game starts. [+] Extracted files from EnglishT.lod are loaded from DataFiles folder. Useful for modders. (see below for details) [+] Loads all .dll files from ExeMods directory (this is used by MMExtension and you can use it to add your patch). [+] Improved errors reporting. (see below) [+] Limit on sprites count is extended. [+] Now Delphi memory manager is used. The limit on amount of allocated memory is removed. [+] Door state switching command extended. Now modders can pass 3 instead of 2 to switch door state even if it's moving. [-] There were glitches of smack animation in houses and even crashes sometimes. [-] Events were executed incorrectly if all party members are inactive. [-] You could attack with inactive party members. Setting FixInactivePlayersActing=0 would disable this fix. [-] Now save/load slot is preserved. [-] No need to set compatibility on Win XP anymore. [-] Inactive characters could use scrolls. [-] Items bonuses to weapon skills were ignored in recovery time calculation. [-] Protection from Magic didn't protect from Poison. [-] 'of Feather Falling' enchantment didn't work (and Archangel Wings too). [-] Dagger in second hand used to do triple damage even on Expert level. [-] Daggers had 10% chance to do triple damage no matter what Dagger skill you have. ProgressiveDaggerTrippleDamage option makes daggers do triple damage with probability equal to skill. Default is 1 (enabled). [-] Haste didn't work when some members are dead and weak at the same time. [-] Buggy autosave/quicksave filenames localization removed. [-] Temporary resistance bonuses didn't work. (they are actually never given in the game, but this fix may be useful for mods) [-] Added code to suppress a strange bug leading to crash in the Temple Of The Sun. [-] Mok's delay before showing video is replaced with a better solution. [-] There were wrong artifacts bonus damage ranges (4-9 instead of 4-10 and so on). [-] Elderaxe had wrong damage type: Fire instead of Water. [-] Herald's Boots swiftness didn't work. [-] Now items that didn't fit into a chest appear in it when you free space for them and reopen the chest. (FixChests option) [-] DirectDraw errors reporting is disabled. [-] Attacking big monsters in melee in Direct3D was a problem before. Players tended to shoot in them. [-] Credits speed is now limited. [-] Party generation screen animation speed is now limited. [-] Uncompressed sounds weren't loaded correctly. [-] 'Invalid ID reached!' that was spamming the ErrorLog.txt is now ignored. [-] In Plane of Air FPS was very low and ErrorLog.txt was spammed with 'Too many stationary lights!' messages. [-] Fixed a couple of index-out-of-bounds errors. [-] Death on arena no longer causes a crash. [-] Autosave was done after the cost of transport is withdrawn. [-] Waiting (using Rest dialog) used to recover characters twise as fast. [-] Key strokes could potentially be ignored if some other programs run at the same time and use the same keyboard access method. [-] Town Portal and Lloyd Beacon dialogs used to react spell book click in mouse look mode. [-] A rare case of "negative/0" caused a crash in stats screen. [-] Lloyd Beacon used to autosave game after decreasing spell points and adding recovery delay. [-] Town Portal used to autosave game after adding recovery delay. [-] Some players experienced a beam of Prismatic Light that doesn't disappear. Now the real cause is fixed. Changes of Mok's patch: - no need to use compatibility modes anymore (Windows 2K/XP) - better sound & video support (more recent Bink, Smacker and Miles Sound System libraries) - added small delay before displaying bink movies (on fast machines it was too easy to skip a movie just by pressing mouse button) - removed buggy hard drive free space check. - fixed rare crash after playing Arcomage duel (on fast machines sound buffers were released before MSS finished playing them) - fixed Hour of Power spell (Haste part wasn’t working). Thanks to Mike Kienenberger for the fix. - fixed Psychic Shock spell (damage 12 + 1-12 instead of 12 + 1). - you can toggle running mode by pressing caps lock key. All options are controlled by mm8.ini. It is created when the game is run the first time. Some localization options are kept in mm8lang.ini. You can change them or translate to your language. If you create the same options in mm8.ini they will override those from mm8lang.ini. -------------------------------------------------------------------------------- Quick Saves: Press F11 to use quick save. You will see "Game saved!" message. "QuickSavesKey" option in mm8.ini controls the key used to save the game. "QuickSavesCount" option controls the number of quick saves. "QuickSavesName" option controls names of quick saves. Default is "Quicksave". "SpaceBeforeQuicksaveDigit" controls whether there should be a space between "Quicksave" and the number of quick save. "QuickLoadKey" option controls the quick load key. -------------------------------------------------------------------------------- How to use MP3 Music: Create "Music" folder in the game directory and place there files from "2.mp3" to "16.mp3" corresponding to CD tracks. Set "PlayMP3" to 1. Unlike CD music, MP3 music volume is affected by Sound volume you set in Settings menu, so it's a good idea to keep it at maximum. -------------------------------------------------------------------------------- DataFiles: Create "DataFiles" folder in the game directory. To modify a file in EnglishT.lod extract it and place into the "DataFiles" folder. It will be used by the game instead of original file. So, you don't need to insert files into EnglishT.lod each time you modify them. "DataFiles" option controls this. Default is 1 (enabled). -------------------------------------------------------------------------------- Mouse Look To enable mouse look set MouseLook option to 1. Mouse look can work in two modes. The default mode is like in 3D actions and alternative mode is closer to World of Warcraft and similar games. Here is my preset for 3D action mode: http://sites.google.com/site/sergroj/mm/MM6MouseLook.rar You can activate alternative mode by setting MouseLookUseAltMode option to 1 or by pressing Caps Lock if the CapsLockToggleMouseLook option is set to 1. MouseLookChangeKey is used to switch mode (turn off mouse look in normal mode or turn it on in activate mode). The mode is restored if you open any other screen. MouseLookTempKey changes mode while you hold it. Best fit for alternative (WoW) mode. MouseSensitivityX and MouseSensitivityY control mouse sensitivity. If you want, you can invert Y axis by making its sensitivity negative. Note that you can set values over 100. MouseSensitivityAltModeX and MouseSensitivityAltModeY are similar, but used for alternative mode. MouseLookFly option lets you fly up/down by pointing your view in the desired direction. Cursor used in mouse look mode is located in Data\MouseLookCursor.bmp -------------------------------------------------------------------------------- Wide Screens This isn't related to the patch, but note that on wide screens you can set up your video card properties not to stretch the image. At least Nvidia drivers allow setting this in Nvidia control panel. -------------------------------------------------------------------------------- Video in Hardware Accelerated Mode If the videos aren't playing in hardware accelerated mode, try the following: Press Win+R, type Regedit, locate the following key in it: HKEY_LOCAL_MACHNE/Software/New World Computing/Might and Magic Day of the Destroyer/1.0 Or on 64-bit versions of Windows: HKEY_LOCAL_MACHNE/Wow6432Node/New World Computing/Might and Magic Day of the Destroyer/1.0 Set 2dacceloff to 1. -------------------------------------------------------------------------------- Errors Reporting If an error occurs, send me a report, describing how and when it happened. Attach a savegame if possible. In case of a crash attach ErrorLog.txt file which which would be created in the game directory.