History of Changes
Version 3.44 (May 15, 2005)
-
- Decoded "artifact found" bits in saved game.
- Decoded item held on cursor when saving game.
- Decoded Chest Unknown1 (DChest id -- picture)
- Converted docs to xdoc format and used Apache Forrest to generate website.
- Decoded several creature fields based the monster.txt file and on MM7 decoding work performed by Transparent Star.
- Fixed mm6 dlv parsing. (Fenghou)
- Choosing recent history file now sets title bar. (Fenghou)
- party.bin, odm, ddm, blv, dlv switched over to using tree display view to reduce memory requirements. (Weiarc, Fenghou, others)
- Switched party.bin to an improved tree display view.
(mkienenb)
Version 3.43 (May 04, 2005)
-
- Party.bin decoding.
- Integrity checking of file formats while parsing.
- Support for MM7 and MM8 bin files (excluding party.bin and dsft.bin).
- Reorganized class and data layout.
(mkienenb)
Version 3.42 (April 26, 2004)
-
- Indoor level decoding (blv and dlv resources)
- Fix bug in computing new size of odm files (was always using original size)
-
Other resources partially-decoded:
- party.bin
- Dchest.bin
- DDecList.bin
- DIft.bin
- DMonList.bin
- DObjList.bin
- DSounds.bin
- DTft.bin
- DTile.bin
- DSFT.bin
(mkienenb)
Version 3.41 (April 20, 2005)
-
- More Event decoding
- Add/Delete/Move around events
- Allow save game editing (saved games are new.lod files)
- Handler for npcdata.bin resources.
- Handler for dsft.bin resources.
- Added Monster decoding for odm files.
- Added Item and Chest Content decoding for ddm files.
- Add/Delete/Move around 3d objects, sprites, monsters, creatures, items, and chest contents.
- Improved control for comparing and manipulating unknown data.
- Minor decoding of ddm creatures.
(mkienenb)
Version 3.40 (April 2, 2004)
-
- Display progress monitor panel for import operations
- Provide better error reporting during import/export operations
- Provide cancel import functionality
- Select filename for new rebuilt lodfile
- Rebuild a lod file directly from a resource viewer/editor. (odm, evt, str,
txt, and raw data displays).
- Fixed binary data editor input to properly handle the various display
modes.
- Display offset for binary data editor.
- Toggle offset display between hex and decimal on offset-column click.
- Provide user-specified blank cell padding to align binary data
horizontally.
- Display progress monitor panel when loading data to display
- Quick-update the current lod resource by appending updated content to the
end of the lod file.
- Quick-update a lod resource by appending the contents of a selected file to
the end of the lod file.
- Ability to view any lod resource with Data handler
- Peliminary support for displaying/editing outdoor level maps (tiles,
heights, 3d object locations, sprite locations)
- Peliminary support for displaying/editing event file instructions
(mkienenb)
Version 3.30 (March 6, 2005)
-
- Ability to export and import all lod file resources (Thanks to Gabor Toth
for keeping me going).
- Start on displaying Outdoor level maps (Thanks to Richard Johnson for
outdoor file format decoding).
- Fix to display/extract/import all four components of a Bitmap.lod
tile.
- Str resources now extracted as/imported from a txt file.
- Removed LodEntryHandlerManager code and preference as it's no longer
necessary in an open-source project.
(mkienenb)
Version 3.10 (April 2, 2004)
-
- Files now have consistent file suffixes when saved.
- TGA and Sprite file types are automatically extracted as Bitmaps.
(mkienenb)
Version 3.00 (March 27, 2004)
-
Initial Import
(mkienenb)