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Updated materials:

 
 
Heroes 3: Horn of the Abyss 1.7.0
Written by Evgeny Voronov   
Tuesday, 02 January 2024 00:00

 

Heroes 3: Horn of the Abyss (HotA)

Version 1.7.0 from 31.12.2023

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Changelog 1.7.0 (TXT-Doc, 128 Kb)
The largest update in the history of the project!
The new city is the long-awaited Factory, a campaign dedicated to it, a huge amount of graphics, audio and video, new game mechanics, countless edits, major and minor innovations.

Last Updated on Tuesday, 02 January 2024 02:23
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Might and Magic 7: Augmentation (0.2a)
Monday, 20 February 2023 00:15

 

Might and Magic 7: Augmentation v0.2a

 

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"Augmentation 0.2a" by Maestro for Might and Magic 7. The second version of this MOD, adding a lot of new things. This modification is a large-scale author's rethinking and reworking of Might and Magic 7, a fan HD re-release, if you like, and the basis for future innovations. Almost all the graphics have been reworked - the ground textures have become full-color and huge, of high quality. All enemies in the game have been carefully redrawn and changed. Many creatures have learned new tricks and attacks. The class system has been reworked to make the game more diverse. The decor has been reworked - the plants are now animated! Of course, this is not Might and Magic 8.5, but it does (or will) use developments from that unreleased mod. We kindly ask you to write errors in the appropriate sections in VK or celestialheavens.

Last Updated on Monday, 01 January 2024 21:47
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Might & Magic 7: Elemental Mod (2.1)
Friday, 20 August 2021 00:53

 

Might & Magic VII: Elemental Mod

 

Might and Magic 7: Elemental Mod

 

 "Elemental Mod 2.1" by Tomsod for Might and Magic 7 contains many changes that, although not so noticeable at first glance, add a lot of new to the game mechanics. In the mod, the types of damage and resistance have been reworked, as for Might and Magic 6. The alchemy system has also been significantly improved: new potions have appeared, including those that give short-term immunity to one of the six elements, recipes have become clearer, some potions can now be used for attack, and you can cook each of them in one click! There are also innovations in the system of modifiers for items: 9 new enchantments, including targeting damage to the enemy, immunity to removal of enchantments and super strength. Changes in the field of magic also deserve attention: now the level of the Magister is much more useful (for example, the "Eye of the Sorcerer" lasts constantly and is not removed by moving to another region or rest, and "Healing weakness" affects the entire squad), all spells in general have become more balanced , and also one new spell appeared. New unique items and improved artifacts and relics, blasters and wands equipped in the bow slot, a redesigned reputation system, and much more.

Last Updated on Friday, 20 August 2021 18:05
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Might & Magic 7: Reimagined MOD
Written by Evgeny Voronov   
Monday, 28 December 2020 14:26

 

Might & Magic VII: Reimagined by AzimovHaas8

 

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"Might & Magic 7: Reimagined" - a large-scale mod by AzimovHaas8 that significantly changes many aspects of the original game

New objects on the map, manticores in Nigon, an expanded system of accessibility of skills, changes in the work of skills, improved AI of opponents, mini-bosses in locations, new effects for spells of each school of magic - the list goes on and on! The mod is supplied with detailed documentation, which describes all the changes.
The balanced innovations will be interesting for experienced players who will not be surprised by the classic version. We can especially highlight the pathfinding system for monsters (which was previously only implemented in the MM6-7-8 Merged mod) and unique spell effects (long-term damage from poison spells, increased area of damage for some Fire spells, etc.)

Last Updated on Monday, 28 December 2020 15:37
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Might & Magic 6: The Chaos Conspiracy. Redone
Written by Evgeny Voronov   
Sunday, 27 October 2019 19:06

 

Might & Magic VI: The Chaos Conspiracy

(redone by David Hernandez)

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The Chaos Conspiracy Redone by David Hernandez is a masterfully crafted add-on for the TCC (The Chaos Conspiracy) mod. Including graphic works of the Maestro, it also brings a lot to the game.

Cities in Nimradur are becoming more alive - there are green spaces, shops, buildings. Two cities were added in the final regions, where the heroes will find shelter from bloodthirsty monsters.
Six new quests that organically fit into the world of mod.
Redrawn helmets, shields and some other things, models, sprites and textures, a new schedule of ships and crews, and many other changes will definitely not leave you indifferent. This add-on is perfect for both those who will go through the TCC mod for the second time, and those who first get acquainted with the world of Nimradur.

Last Updated on Sunday, 27 October 2019 20:23
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Might & Magic 7: Hybrid Assets Thingie
Written by Evgeny Voronov   
Tuesday, 18 June 2019 17:53

 

Might & Magic VII: Hybrid Assets Thingie

 

MM7 Hybrid Assets Thingie (Image Logo)

 

"Hybrid Assets Thingie" - the second bold work from Echo, which gave us a beautiful mod Monstrosity Modling for  Might and Magic 8. What can we expect from the author, who managed to paint Jadam in new bright colors? Of course, interesting graphical changes, beautiful characters, wonderful things and their palette for Erathia. In this mod, all this is. Djinn, Angel, purplehair Elf as new heroes, lots of unusual weapons, absolutely new alchemical ingredients, elegant rings and amulets, about 95% of new NPC images, and the world itself has been thoroughly "restored" - rate at least white-stone Castle Gryphonheart and lush Tularean Forest! Also completely redrawn the interface and boot screens. It is nice to stare at them.
Surprisingly, but no rebalance, no super-strong opponents - it's all the same Might and Magic 7, which is played with new paints. And experienced mod lovers will appreciate full compatibility with the modmaking masterpieces - Rev4 and Maestro Mod.

Last Updated on Sunday, 27 October 2019 20:23
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Might & Magic 6: Chiyolate Mod (2.0)
Written by Evgeny Voronov   
Friday, 01 March 2019 22:37

 

Might & Magic VI: Chiyolate Mod (2.0)

 

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This Might and Magic 6 Mod is for much more enjoyable and balanced gameplay.
Expect to finish this game at Lv.300+ and maxed out some skills!
Go blast high powered monsters with any party combination you choose.
All melee party are now as fun as all spell party!
Conveniently find skill teachers, potion recipes, and pedestal info with just a right click!
Item drops and enchantments are also adjusted for more fun and balanced gameplay!

Last Updated on Wednesday, 13 November 2019 03:09
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Might & Magic 8: Alchemy Mod (2.5)
Written by Evgeny Voronov   
Friday, 25 January 2019 02:28

 

Might & Magic VIII: Alchemy Mod (2.5)

 

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Alchemy Mod 2.5 by koval321 - an interesting mod for those who don't want to drastically change the world of their favorite game, but at the same time craves to see something new. Nowadays, the Mod has significantly more innovations, in addition to alchemy stated in the title. There is a new armor, shields, chain mail, helmets, belts, staffs - great things for redrawing characters. Yes, in this Mod, knights flaunt brutal tattoos, trolls - red-haired giants, dark elfs resemble a drow, and all the girls begin their journey naked. In addition to this - wonderful loading screen, and as a result you get an entertaining Mod that adds its share of charm Might and Magic 8.

Last Updated on Wednesday, 13 November 2019 03:12
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Might & Magic 6: The Chaos Conspiracy (russian version)
Written by Evgeny Voronov   
Monday, 31 December 2018 16:52

Happy New Year! Wink
Ready Russian version of the mod Might & Magic 6: The Chaos Conspiracy.

Last Updated on Monday, 31 December 2018 17:07
 
Might & Magic 6: Suicide Squad (version 0.36)
Written by Evgeny Voronov   
Saturday, 22 December 2018 19:25

 

Might & Magic VI: Suicide Squad

 

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This mod make 302 changes in game.

Last Updated on Wednesday, 26 December 2018 05:58
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